Like many of you I've run into missing textures, primarily associated with the prefixed/suffixed items. The problem seems to be a conflict when the game tries to render the fiery/necrotic/etc effects over the item. Fortunately there is a half-solution to this. This will bypass the conflicting issue. It will leave the armor/weapons looking like their base item, but you will no longer look like a white and purple plastic army-man. Look for Daggerdale/dndgame/Config/DefaultGame.ini Make a back up just in case. Open it up and scroll down to the bottom. There is the larger section "Magic Properties" and under that three subsections "uncategorized", "Prefix" and "Suffix", that list all the effects. Under some of the effects, you'll find a line starting with "VisualEffect=" . Delete all "VisualEffect=" lines in the uncategorized/Prefix/Suffix subsections . After you have done that, save it. Then play the game. ex: [Fire_Fiery DNDMagicProperty] ;DisplayName=Fiery PropertyType=PT_PREFIX MagicType=MT_FIRE VisualEffect=MT_FIRE <----This right here, delete it MagicDamage=(Type=MT_FIRE,Min=1,Max=1) OnHitRange=(Min=100,Max=100) StatusEffectString=StatusEffect_DOT'MagicPropertie sConfig.SE_HitEffects.FireEffect_LVL0'